Senior 3D generalist with ten years of experience in animation and film editing, and six years of teaching experience in Autodesk Maya and Zbrush training.

Brief Summary Of Experience

2011 Character Setup Artist, Cloth Simulation
Digic Pictures Budapest

I am in charge of working in a team on feature films for Game productions. I am responsible for rigging and create muscle and cloth simulations for highly detailed character models.

 

2007-2010 Technical Director, Lead Compositor Artist
Slitscan Images Animation Studio Budapest

I am in charge of working in a team on feature animation films. I am
responsible for developing character models, rigs, and environment as
well as manage the lighting and rendering work flow.
I develop special production pipelines and I make scripts for making
our work flow easier.
I am responsible for training new stuff about techniques and in-house
programmes.
I am involved in building rendering networks which contain
approximately eighty computers.

 

2006-2007 Head of CG, Lead Character Modeller
Carpatian Pictures Animation nc, Győr

I was head of the Computer Graphics Department and I led the
computer network process and software procurement.
I was responsible for developing the production pipeline for the studio's
short animation film called Battle of Nándorfehérvár.

 

2004-2006 Senior Character Artist
Storm Region nc, Budapest

I worked as character artist making character models for the studio's
published games.
Also worked in the cinematic department involved in rendered
animations for published games.

 

2001-2004 BrainFactor INC. Nyiregyhaza
Modeller Artist, Lead Motion Capture Artist

I managed the company's motion capture system and was in charge of
a team of four involved in game development.
I worked as a modeller artist with a team of twenty involved in
publishing the studio's first game.

 

2005-2011 New Media School, Budapest
Certificated Autodesk Maya and Zbrush Trainer

 


Education

1996-2000 Bánki Donáth High School, Nyíregyháza

2003-2004 New Media School, Budapest,
Certificated Autodesk Maya Trainer

Presentations

2010 Maya lighting techniques, Computer Art Conference
Budapest

2009 Maya Fluid Effects in Production, Computer Art Conference
Budapest

2007 What’s New in Maya, New Media Expo Budapest

2005 Zbrush Production Workflow, New Media Expo Budapest

2004 Motion Capture: The Art of Movement, Budapest University of
Technology and Economics

2003 Creative Artists Meeting, Budapest

Awards

2003 Cgsociety Choice Award for Realistic Character artwork

Publications

2008 The Making Of The Prince, 3D Artist Magazine

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